Category Archives: user experience

I don’t even know where to start on this one.

I recently had a pretty big presenation. It was a magnificent disaster. I’ve decided to regard it as a very successful dada event (Dada on Wikipedia).

From that event, one thing really bugs me. The phrases “We’ll make it look nice later.” and “Well, that group does the user experience when you’re done.”

I’m employed by a technology company. I’ve done all sorts of work, from very straightforward MarCom stuff though all manner of digital marketing. But currently, I am, as my Parisian friend Julien put it “working in the basement.”

As the king of all UX at this place, I’ve been working very hard to get a single, simple point across : Everything we do, is done for the user.

Now, this is ripe for argument from all manner of code geek, account lizard, and those strange animated business suits that wander around.

They will say things like “it’s all about cost reduction for the client” or “the collaboration software enables rapid deployment of robust technologies” or some other bullshit.

Here’s the gist tho.. if all these things are so convoluted and require all manner of help from outside groups, then the client is going about the business wrong and should really just close up the majority of their online presence. It’s obviously too difficult to manage.

But we all know that’s not the real problem. The real problem is that ultimately, we want to keep on communicating with users, we want them to love us and our products, we want new and shiny things on our sites.

So it always ends up back at the user. What we do is for them.

Now, back to my original thought….

In the past few years, I’ve helped develop a few key products for my company. I’ve stressed that all the work we do towards technology is useless unless it results in something amazing when it’s seen by a user.

So I start at the user and work backwards. “What I want to do” is the basis for “How will this work”

Luckily, I have a team of very smart technologists who have similar views of changing the world, or at least having some monument erected in their name at a later date.

So… NO! it doesn’t get pretty after the fact. It gets developed from the lowest point of origin into something that was always designed to be seen, touched, smelled, felt, and used by someone.

One group is not responsible for UX, everyone is. You clients of freakish nature may have forgotten how to think about your users, but I have not.

I was talking with a friend about car configurators, which is a topic I spend a lot of time on.

He was discussing this idea about inline config, having a small window open at specific times and ask the user to add or select an option.

In essence, a very good idea, I have several prototype screens for this sort of thing.

The problem became that the designers were struggling to figure out how the window operated, how it minimized, how the user re-activated it, and so on.

Here’s the root of the problem : They devised a Method that did not support the Object or the Action.

The super-duper Tigerstripe Approach tells us every task-based design problem has three main components. In this case they were The Car (The Object), letting users do partial configs (The Action) and the small floating window (The Method).

When one starts with a method, as many people like to do (”Dude, what if it just popped up there randomly!”), problems usually arrive.

Similar problems arise when a site-based method or set of rules is used inflexibly for all manner of data display or user interaction.

Here’s a tip, go in the right order :
Q: What are we talking about?
A: The Object

Q: What is the user response we want to promote?
A: The Action

Q: What is the best way for the user to interact with the system?
A: The Method

Save yourself some grief, there’s a reason UX is a different discipline that UI.

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I’ve been accused on multiple occasions of being a music snob. I am not a music snob.

I’ve also been accused of hating what is popular, simply because it is popular. This also is untrue.

Popular is usually shiny, a bit too perfect, and ultimately quite fake.

This is why Joe Strummer will always be better than any auto-tuned, packaged, top 40, american idol.

Joe strummer was authentic. Not because he was perfect, but because of his flaws.

Authenticity is a hard thing to come by these days. Sometimes it’s hard to convey what is real.

I’ve been leaning hard on the Japanese concept of Wabi-Sabi, The beauty of imperfection.

Wabi-Sabi carries emotion more than awe. The comfort of lived in furniture. The satisfaction of hand crafting a fence. The freedom from chasing the unattainable.

How does that relate to online UX?

Here’s how : The beautiful site has become ordinary and by that, untrustworthy. The site which promises value, but my not be pristine now has the advantage.

Oddly, the same ham-fisted “designers” who tell me they love things like Google and the iPod and Tivo, are the same to push a huge happy falsely designed world at me at every design review.

(sidebar: what the hell happened to subtlety?)

And then there’s a small, but very vocal group of people hollering about “Ugly Design” and promoting an aesthetic that is by design, horrific and just plain creepy.

Authentic is not beauty or ugliness… authentic is emotional reality, proven in design.

Grab a book on Wabi-Sabi… see where it takes you.

Yes, it’s true.

Your users are dicks. They are a bunch of selfish knobs who have no appreciation for your efforts.

This is no reason to pander to them. After all, if they knew what they were doing, they’d have your job.

I’ve been seeing some alarming things lately. There’s a book out there called “worship at the altar of the user” or something like that. I’m not going to bother looking it up.

Here’s the thing… as a UX professional, I know the success of what I do depends on user adoption. I also know that my expertise gives me the ability to sway and influence users, to give them new opportunities and to move beyond what is common.

I agree that testing is important, and can inform many things, but I don’t rely on it to tell me any answers.

My friend Alan had a great quote “Don’t use research as a drunkard uses a lamp post, for support rather than illumination”

I have a similar one that I use “Stop using the rear-view mirror to figure out where you’re going”

I have to tell you to stop it.

You really need to realize there is no distinction between your brand and your product.

if you’re serious about changing your brand, start by making a better product.

I’ve always known my image and reputation depend on the quality of my work. You are no different.

When I hear the phrase “we want to be the (apple/google/nike) of our industry” it just makes me shake my head in disbelief.

Make better decisions and you will improve your brand. Spend some time improving your products and you’ll improve your brand.

Spend some time with the word Innovation. It’s good for you.

No one believes your crap advertising any more. You are transparent, get used to it.

Next generation user experience is for kids. Kids are now the best multi-taskers ever thx to voice chat and console gaming. You are what you eat!

Keeping that edge in the technology sector, focusing on parallel workstreams — managing multiple tasks and still being a smooth operator, that is how a leader must keep up with a new workforce in a very fast paced field without resorting to becoming like Tony Montana in Scarface

Productivity enhancement can be just as calculated as other business domain skills required to be super star successful. Keeping that competitive edge in real-life games about success and money probably makes multi-tasking a pace nostalgic as a kid when you had to talk on your cell phone, chat over IM, send an email and finish a quest all in the next 5 minutes.

How multi-threaded can we go, how rich and intuitive can user interface designs be? — to push this “enhanced” human sense we are emerging as information search and retrieval junkies juicing cognition as fast as neuronal signals can transverse within the human body (thx McLuhan!)